In Deep Rock Galactic you can play as an engineer. He can use sentry guns and is great at area denial. The engineer can also let you access areas that that are out of reach on the map. He uses a grenade launcher and a shotgun. In this Deep Rock Galactic guide, we are going to go over the equipment, weapons and stats of the engineer.

How To Play The Engineer In Deep Rock Galactic

As an engineer, you can use the platform gun that creates platforms on any surface. This allows you to get to places that cannot be accessed on the map. You also have the sentry turrets that provide supporting fire.

The engineer also has the combat shotgun and the grenade launcher. All things considered, the engineer is well armed but is also functional on the ground.

As the engineer, your task is to support your team using the platform gun. You can provide your team with ground to stand on. You will also assist in combat with your weapons. You should place turrets in order to protect your team.

The engineer as three different kinds of grenades which are as follows:

  • L.U.R.E – Creates a holographic decoy that will distract enemies.
  • Plasma Burster – Creates a large explosion.
  • Proximity Mine – Explodes when it comes into contact with someone.

Unlockable Weapons

The following are the weapons that you can unlock using the Engineer in Deep Rock Galactic and their requirements and stats:

WeaponStarting StatsRequirementsWeapon Type
Warthog Auto 210
  • Damage – 6
  • Bullets
  • (per shot) – 8
  • Stun Duration – 2s
  • Magazine Size – 6
  • Max Ammo – 90
  • Rate of Fire
  • (per second) – 1.6
  • Reload Time – 2.0s
  • Stun Chance – +10%
Shotgun
Stubby Voltaic SMG
  • Damage – 6
  • Electric Damage – 2
  • Magazine Size – 30
  • Max Ammo – 420
  • Rate of Fire
  • (per second) – 11.0
  • Reload Time – 2.0s
  • Electrocution Chance – 10%
  • 7600 Credits
  • 100 Jadiz
  • 100 Umanite
Submachine Gun
Deepcore 40mm PGL
  • Area Damage – 110
  • Damage Radius – 2.5
  • Magazine Size – 1
  • Max Ammo – 8
  • Rate of Fire
  • (per second) – 2.0
  • Reload Time – 2.0s
  • Armor Penetration Bonus – 50%
  • Fear Factor – +100%
Heavy Weapon
Breach Cutter
  • Damage – 8
  • Magazine Size – 2
  • Max Ammo – 12
  • Rate of Fire
  • (per second) – 3.0
  • Reload Time – 3.0s
  • Projectile Lifetime – 0.9s
  • Plasma Beam Width – 1.5
  • Plasma Explosion Duration – 0.2
  • 8200 Credits
  • 100 Jadiz
  • 65 Umanite
  • 30 Magnite
Heavy Weapon
Platform Gun
  • Magazine Size – 4
  • Max Ammo – 16
  • Rate of Fire
  • (per second) – 1.0
  • Reload Time
Support Tool
LMG Gun PlatformDamage – 4.5Max Range – 15m

Max Ammo – 425

Rate of Fire

(per second) – 7.5

Reload Time – 45/s

Sentry Ammo Capacity – 90

Construction Time – 4s

Sentry Gun
Basic Pickaxe
  • Damage – 25
  • Armor Breaking – 150%
Support Tool
Medium-Intensity Flare
  • Flare Duration – 25s
  • Max Flares – 3
  • Recharge Time – 12s
  • Flare Color – Red
Support Tool
L.U.R.E.
  • Duration – 20s
  • Carried Amount – 4
  • Dance Moves – 6
  • Hologram Health – 50
Throwable
Plasma Burster
  • Burst Area Damage – 60
  • Burst Effect Radius – 3.5
  • Carried Amount – 6
  • Bursts – 4
  • 5 Level
  • 1200 Credits
  • 10 Jadiz
Throwable
Proximity Mine
  • Area Damage – 110
  • Effect Radius – 6
  • Carried Amount – 4
  • Arming Time – 3
10 Level3400 Credits

20 Enor Pearls

Owl Armor Rig
  • Shield – 25
  • Recharge Delay – 7s
  • Poison Resistance – 0%
  • Regeneration Rate – 100%
  • Revive Invulnerability – 3s
  • Extra Carrying Capacity – 0
Armor Undersuit

Tips And Tricks For Playing Engineer In Deep Rock Galactic

The Warthog is best used when close to enemies. All the pellets will hit an enemy at close range. This deals the most damage possible. The Warthog has plenty of reserve ammo and you get 90 extra shells. Miner Adjustments can increase the damage output of the Warthog but it can burn through ammo rather quickly as well.

Use the Turret Whip modification to get the most out of the turrets. Overcharged turret shots consume 10 ammo and create powerful blasts.

The grenade launcher can take out a group of enemies in a single fire. Minerals can be gathered by shooting grenades at them. You can use the grenade launchers to keep dangerous enemies away from allows or objectives.

The Stubby SMG fires very quickly. The spread of the weapon increases very quickly too and recovers slowly. Tap-fire to hit enemies from a distance. Electrocuted enemies move slowly. Upgrades can cause them to take some extra damage as well.

Use L.U.R.E when you have to retreat. This will force the enemies to attack he hologram rather than coming after you. The hologram is not going to last long especially if it is surrounded by enemies. Larger enemies are not easily fooled by the hologram.

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